Fifties Games          

CLUE – A Board Game Classic

by Guy Belleranti

Perhaps my favorite game as a boy was the crime solving board game CLUE. I spent many hours in the 1960’s playing CLUE with friends and family members.

Invented in 1944 by an Englishman named Anthony Pratt, the game was officially launched in 1949 by Waddington Games in Great Britain under the name CLUEDO. Parker Brothers then obtained U.S. rights and renamed it CLUE.

The game quickly became popular, and that popularity has continued to the present day. My children, nephews and nieces have all grown up playing it, and on a number of occasions I played the game with them and found I still enjoyed it. Indeed, CLUE is a game that spans generations, for who doesn’t like solving a mystery?

The premise of CLUE is simple: A man has been murdered in his large mansion by one of six guests. It is up to the game players to find out which of the six guests, i.e. suspects, did it, which of the six weapons was used, and in which of nine possible rooms it was done.

Each suspect, weapon and room is represented by a playing card. Before the game begins one suspect card, one weapon card and one room card is placed in a special envelope. The envelope is then placed in the center of the board. The 18 remaining cards are then dealt among the players.

All players check the cards they receive and then mark these cards off their detective notebook sheets, for cards they are dealt cannot be in the envelope and, thus, cannot be “guilty”. However, players cannot eliminate cards they don’t receive, and, thus, most guests, weapons and rooms are still suspect.

Each player takes a colored playing piece representing one of the six suspect guests: Mr. Green (green game piece), Professor Plum (purple game piece), Miss Scarlet (red game piece), Mrs. White (white game piece), Colonel Mustard (yellow game piece) or Mrs. Peacock (blue game piece). When I played as a child I always favored Mr. Green.

Play then begins with players moving around the mansion by one of three methods: by throwing a die (the most common method), secret passage travel, or by being pulled into a room when another player suggests their character is guilty.

While everyone wants to discover who is guilty, it is just as important to find out which weapon was used. The six possibilities here are: the rope, candlestick, revolver, knife, wrench and lead pipe.

Finally, there are the nine rooms in which the murder might have occurred: the study, kitchen, dining room, ballroom, library, billiard room, conservatory, lounge and hall.

As the players move around the board their goal is to reach different rooms where they can then make suggestions of guilt. Once in a room a player suggests that room, one of the suspects and one of the weapons as the “guilty” trio.

The first player to the left who has a card representing one of the suggestions has to show it, but only to the suggesting player. If he/she has more than one of the suggested cards he/she shows only one. The suggesting player crosses the card off his/her detective notebook sheet, and the next player then takes a turn. Play proceeds this way until someone can correctly name the suspect, weapon and room cards hidden in the envelope.

CLUE became such a popular game that it spawned a theatrical movie (with several different endings), a number of mystery jigsaw puzzles, a series of children’s mystery books and many spin-off games. Indeed, CLUE has become a part of the culture.

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